Refence 0.9.7
Refence » Devlog
- Add a new hero to help with Swipe Damage
- Balance tweaks for Swipe Damage
- Add a rare enemy that can drop random currencies and materials
- Disable blur effect while Less Effect is on
- Add research nodes to choose daily hero
- Add a research node to favor the Big Reward in wave reward
- Add a research node to improve Swipe Damage
- Add a research node to ban Relics
- Relics added
- Always use the same weight for the new hero option in wave rewards
- Fix the crash bug caused by pinning heroes
- Cannot reset hero trait tree during battle
- Some random balance tweaks
- Minor bug and typo fixes.
Refence
A roguelike based idle defense game
Status | In development |
Author | muurou |
Genre | Strategy |
Tags | 2D, Godot, Idle, Incremental, Pixel Art, Roguelike, Singleplayer, Tower Defense |
More posts
- Refence is finally available on Steam92 days ago
- Refence 1.0.0-RC398 days ago
- Refence 1.0.0-RC2Feb 25, 2025
- Refence 1.0.0-RC1Feb 18, 2025
- Refence 0.9.6.1Jan 28, 2025
- Refence 0.9.6Jan 25, 2025
- Refence 0.9.5.2Jan 16, 2025
- Refence 0.9.5.1Jan 10, 2025
- Refence 0.9.5Jan 06, 2025
Comments
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Maybe crit is good in full game but in demo it was very weak skill, now its garbage tier skill, slightly better then useless focus fire and faster projectiles.
Hmm, OK, OK, I'll grab my calculator and do the calculation again. XD
A small suggestion - can you make possible to skip adding more then 1 hero at the start, wanted to try some solo runs, but im forced to pick 3 heroes now.
You'll see a new option in the Game Mode settings in the next update.
PS. There is a solo run mode called 'Fight Alone' in the later game.
Great, waiting for steam release
Those random balance tweaks apparently include critical beginner's bonuses being reduced by 50%, which seems excessive to me.
Even before I thought it was alright at best, when it gave 10% chance and 50% critical power, which to most heroes translates to a whopping 5% increase in power on average (without taking into account the researches) for the cost of 5 whole levels.
In the previous version, the critical intermediate could not be activated due to a bug. This bug has been fixed, and the overall critical is a bit OP, which is why the critical beginner has been nerfed.